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The saved file
fighter_param.prc
goes in
fighter/common/param
Please open a
fighter_param.prc
file
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Character Select:
Ground
Jump
Air
Landing Frames
Misc.
Walk Acceleration Multiplier (walk_accel_mul)
Walk Acceleration Add (walk_accel_add)
Walk Acceleration Max (walk_accel_max)
Walk Slow Speed Multiplier (walk_slow_speed_mul)
Walk Middle Ratio (walk_middle_ratio)
Walk Fast Ratio (walk_fast_ratio)
Ground Brake (ground_brake)
Run Acceleration Multiplier (run_accel_mul)
Run Acceleration Add (run_accel_add)
Run Speed Max (run_speed_max)
Dash Speed (dash_speed)
Jump Inital Y (jump_inital_y)
Jump Y (jump_y)
Mini Jump Y (mini_jump_y)
Jump Aerial Y (jump_aerial_y)
Jump Speed X (jump_speed_x)
Jump Speed X Multiplier (jump_speed_x_mul)
Jump Speed X Max (jump_speed_x_max)
Jump Aerial Speed X Max (jump_aerial_speed_x_max)
Air Accel X Multiplier (air_accel_x_mul)
Air Accel X Add (air_accel_x_add)
Air Accel X Stable (air_accel_x_stable)
Air Brake X (air_brake_x)
Air Accel Y (air_accel_y)
Air Accel Y Stable (air_accel_y_stable)
Damage Fly Top Air Accel Y (damage_fly_top_air_accel_y)
Damage Fly Top Air Accel Y Stable (damage_fly_top_air_accel_y_stable)
Air Break Y (air_break_y)
Dive Speed Y (dive_speed_y)
Landing Attack Air Frame Neutral (landing_attack_air_frame_n)
Landing Attack Air Frame Foward (landing_attack_air_frame_f)
Landing Attack Air Frame Back (landing_attack_air_frame_b)
Landing Attack Air Frame Up (landing_attack_air_frame_hi)
Landing Attack Air Frame Down (landing_attack_air_frame_down)
Landing Frame Light (landing_frame_light)
Landing Frame (landing_frame)
Jump Count Max (jump_count_max)
Scale (scale)
Weight (weight)
Height (height)
Expand Height (expand_height)
Shield Radius (shield_radius)
Shield Break Y (shield_break_y)
Squat Walk Type (squat_walk_type)
Wall Jump Type (wall_jump_type)
Attach Wall Type (attach_wall_type)
Air Lasso Type (air_lasso_type)
Randomizer Options
Options
Auto-Calculate Jump Y
Shuffler
Shuffle all character attributes